The 1700’s and the age of exploration saw
a massive swell of people leaving their homelands for an extended period or
even for life. From this explosion of displacement emerged a new medical phenomenon. Travelers
were diagnosed with excessive irritability, loss of productivity, and even
hallucinations. The common denominator among those afflicted was an
overwhelming homesickness. Swiss physician Johannes Hofer gave a name to this
condition. The name combines the Latin words algos, meaning “pain” or
“distress,” and nostos, meaning “homecoming,” to create the word nostalgia. Appleton's Journal, 23
May 1874, describes the affliction:
Sunset Boulevard (1950) |
Contemporary discussion on nostalgia has
shifted. Today when you hear about a person being “afflicted” with nostalgia,
it probably just means that person is an Annual Passholder at one of the Disney
parks. (Not shading. I have been a part of that group before and may yet find
myself in their ranks again before my time.) Nostalgia isn’t considered an illness,
though it is something we’re still a little unsure about.
From Richard Newby’s article “What Happens When Fandom Doesn't Grow Up?”
“If you take a brief perusal of the Twitter reactions to the teaser for the live-action Kim Possible TV movie that Disney Channel released Aug. 10, you'll find plenty of opinions from people upset with the casting, claims it could never live up to the cartoon, or fans hyped with the addendum that ‘this is for us, not the kids.’ These passionate, often volatile responses about a once-popular kids cartoon are overwhelmingly from adults . . . More alarming were male commenters on Twitter photos for the new She-Ra cartoon, noise that basically resulted in a claim that the cartoon character should be ‘hotter’ and closer to the depiction of the character in the 1985 Filmation cartoon.”
We’re at a really odd place as a
society where we’re coming to terms with how we never actually expect
ourselves to grow up. In our own way we’re still trying to figure out whether nostalgia--this thing that makes adults parade down the street in colorful spandex, dump their funds into a plushy collection, or spend hours raging online to anyone who suggests that the new Star Wars isn't a sin against the ancestors--is an illness.
It is somewhat misleading to discuss the nostalgia craze as a phenomenon unique to 21st century audiences. It is widely known, for example, that George Lucas based his two major 80s pop culture contributions, Star Wars and Indiana Jones, on his childhood fascination with B-movies, space operas, serial films, and pulp adventure novels. Still, film studios in the intervening forty years have certainly honed in on this nostalgia market. This landscape of reboots, remakes, and sequels to established properties--including those related to the aforementioned Lucas properties--didn't come from nothing.
It is somewhat misleading to discuss the nostalgia craze as a phenomenon unique to 21st century audiences. It is widely known, for example, that George Lucas based his two major 80s pop culture contributions, Star Wars and Indiana Jones, on his childhood fascination with B-movies, space operas, serial films, and pulp adventure novels. Still, film studios in the intervening forty years have certainly honed in on this nostalgia market. This landscape of reboots, remakes, and sequels to established properties--including those related to the aforementioned Lucas properties--didn't come from nothing.
Still, the movies I
find most insightful into this scape of nostalgic films are neither remakes nor
reboots: 1988’s Who Framed Roger Rabbit directed by Robert
Zemeckis and 2019’s Pokemon: Detective Pikachu directed by Rob
Letterman.
I highlight these movies because unlike
other movies of the modern nostalgia craze (say, a live-action remake of a
beloved animated film or a sequel to one of the most influential film sagas of
the twentieth-century) they aren't just nostalgic movies, they are movies about nostalgia. They
both follow an adult character who gets a lesson in the joys of being a child. The
films also bear striking plot similarities to one another, and keying in on the
variations offers insights into the thirty years separating the two films. Both films try understanding what it means for adults to engage with
their childhood, and there is something revealing about the shared and individual conclusions they arrive at. Mind you, as servants to the capitalist machine that profits off nostalgic consumerism, there are some obvious motivations to their designs that we can probably guess at.
When I say that these movies reveal something about responsible participation in childhood artifacts, I am not suggesting that audiences would be best served taking their insight at face value. There is a measure of proactivity required in this process, and that's kind of the gist of it: We as audiences will understand that ourselves when we stop
trying to escape into childhood and instead be content to learn from
it.
Investigating Nostalgia
Laura (1944) |
The term "noir" comes from the French word for "black," referring to the black-and-white filming of the genre and the feeling you get watching these movies. In the 1940s, if you didn’t like musicals, you probably liked noir films. Noir films functioned as a
release valve for the angst and frustration America accumulated following the
devastation of World War II and focused on the seedier side of society or human
nature.
These films didn’t always have tragic or bitter endings, though they often did, but they always fixated on the darker side of modern existence. Noir films aren’t really made today except in parody or homage like Zootopia, but their impact on cinema is profound. You see their influence in modern films like Nocturnal Animals, Memento, Mystic River, or Night Crawler, but they also heavily informed the development of early New Hollywood films like The Godfather and Chinatown, the latter of which had an especially pronounced influence on WFRR.
No, it was not mandated that these detective characters always have a cigarette in use, that's just how it always played out |
We see many of these same genre markers in WFRR and P:DP. Jessica Rabbit is basically a parody of the femme fatale trope, and both films follow mysterious crimes and have our main character battered back and forth between multiple untrustworthy sources as they uncover some grand conspiracy. But arguably the most defining feature of noir film isn't any plot device or element, but the tone. Noir film emerged out of a corner of the American psyche that had sort of resigned to the darkness that felt inherent in both the individual and collective society. The choice to use this style of filmmaking as the jumping-off-point for movies about awakening your inner child is striking given how cynical these films were.
Both movies use a film noir aesthetic because it shorthand communicates a dismal worldview that Eddie and Tim need to be rescued from. And who better to rescue them than childhood-personified cartoons and Pokemon? In the words of Justice Smith, who plays Tim in P:DP, "Because the Pokémon are so fantastical, to put them up against this realistic backdrop makes them pop more. That kind of drew me into wanting to do the film, because you can so easily go into this zany realm."
Both Who Framed Roger Rabbit
and Pokémon: Detective Pikachu follow an adult working-class male (Eddie Valiant in WFRR and Tim Goodman in P:DP) who
has grown despondent or cold in some way in response to a trauma. They live in a world where Toons
and Pokémon live freely among the human population. Our
protagonists embody a form of adulthood that just doesn’t have time to play
childish games. Tim has long abandoned his ambitions to become a Pokémon
trainer, and Eddie hasn’t worked with toons ever since his brother and
partner was killed in Toon Town. Their resistance against embracing childhood is
framed as a mental block that keeps them from self-actualization.
Discovering who framed Roger and
what happened to Tim’s dad continuously puts Eddie and Tim in positions where
they have to break out of their shell of cold hard adulthood and approach
situations like kids. One scene in P:DP, for example, has Tim and Pikachu interrogating
a Mr. Mime, a Pokémon that speaks only through pantomime. Communicating with it
forces Tim to play Mr. Mime’s game of charades. Eventually, Tim beats Mr. Mime
at his own game by dowsing him in invisible gasoline and threatening to light him
up with invisible fire if he does not cooperate. This is a much cleverer Tim than
the Tim we knew at the start, not to mention a more fun Tim. Yes, the films work as a
metaphor for embracing one’s inner child, but there are consumerist undertones
too that can’t be ignored.
And I somehow got landed with a Magikarp. Don't talk to me! |
Movie studios want you to think that you can’t
successfully navigate adulthood without your daily intake of vitamin nostalgia.
The value of this model to the producers is clear, but what, if anything, does
this pilgrimage to childhood offer its adult consumers?
Nostalgia
as Medicine
It’s useful to pin down what exactly
nostalgia is pitted against in either film. “Adulthood drudgery,” yes, but what
specifically? What is nostalgia claiming to save us from, and what does
it offer in return?
A key part of film noir is the frustration
over some undefeatable corruption in society or human nature. In classical
noir, this often manifests itself in the corruption of the law or capitalism. Both
WFRR and P:DP have antagonists who represent higher powers of urbanized society.
P:DP has industrial titan and political figurehead Howard Clifford manipulating Tim and Pikachu into leading him to the legendary Mewtwo, using the city’s celebration as a front to transform the city’s population into Pokemon. WFRR has Judge Doom using his political
and economic power, buying the trolley car and Toon Town, to eliminate the toon
population. Both Doom and Clifford
represent the unfeeling force of industry as a contrast to the altruistic
freedom of childhood innocence embodied by Pokemon or toons. (The films frame
them as natural opposites, ignoring the uncomfortable truth that off-screen
these symbols of childhood innocence are in fact products of the very industrial
empires the film is training us to distrust, but we’ll get to that.)
Digging deeper into Doom’s plot, in
the climax of WFRR Judge Doom proclaims to Eddie, “Soon, where Toon Town once
stood will be a string of gas stations, inexpensive motels, restaurants that
serve rapidly prepared food. Tire salons, automobile dealerships and wonderful,
wonderful billboards reaching as far as the eye can see.” His vision is to pave
over nostalgia with convenience. (This itself recalls a fonder vision of the
past, remembering the film is set in the 1940s. Doom is prophesying something
that has already come to pass for the viewer, both those watching in 1988 and
in the modern day.)
Convenience as an alternative to
emotional vulnerability plays a role in Eddie’s character as well, specifically
in his alcoholism, something he developed to cope with his brother’s murder. In
choosing to bury himself in the drink, Eddie has become cantankerous and ill-tempered and various facets of his personal life, like his romance with barmaid Dolores, have
stagnated. Once Eddie becomes involved in the Roger Rabbit case, Eddie gets to start confronting the costs of his emotional baggage.
At one point, Eddie and Dolores leave Roger hidden in a bar, underestimating his capacity to invent dangerous situations for himself, and return to find the fugitive rabbit performing a vaudevillian song-and-dance routine for the patrons of the bar. Eddie is furious to see Roger risking discovery, and they have the following exchange:
Roger Rabbit: You don't understand! Those people needed to laugh!
Eddie Valiant: Then when they're done laughing, they'll call the cops! That guy Angelo would rat on you for a nickel.
Roger Rabbit: Not Angelo. He'd never turn me in.
Eddie Valiant: Why? Because you made him laugh?
Roger Rabbit: That's right! A laugh can be a very powerful thing. Why, sometimes in life, it's the only weapon we have!
Roger’s assessment of human nature proves correct. When Judge Doom and the Weasels come to collect Roger, all the bar patrons, including Angelo, protect Roger. This goes against everything Eddie believes. Eddie thinks people are basically rotten and at the beginning of the film feels only mild discomfort at capturing scandalizing photos of Jessica Rabbit because that’s just how the world is. It takes getting handcuffed to a cartoon character for Eddie to learn to trust the world again.
A key beat in his character arc comes when he has to return to Toon Town,
the site of his brother’s murder, in order to save Roger. At the gates of the city,
he holds a bottle of alcohol in his hand, but rather than indulging in the
drink Eddie tosses the bottle and shoots it midair before driving on into Toon Town to rescue Roger. This transformation will
come full circle in the climax when Eddie performs his own vaudeville song
routine in an attempt to make the weasels laugh themselves to death. Embracing
his inner clown like this is a sign of his growth as a character—he’s no longer
“a sourpuss, you see.”
In P:DP, nostalgia is likened unto
play or community and contrasted with withdrawal and denial, which itself is
associated with overworking. Both Tim and Harry respond to the loss of Tim’s
mother by throwing themselves into their work. Like Eddie’s alcohol problem and
tainted view of human decency, drowning in work and bills is an easier alternative
for Tim and Harry than admitting they need each other.
Something unique to Tim and Pikachu’s
relationship is
the parent-child dynamic. We find out that after the enigmatic accident that
injured Harry Goodman, Mewtwo allowed Harry’s partner Pikachu to house Harry’s
essence in its body to preserve his life force. As Mewtwo tells Tim in the
film’s end, “The father you have been looking for has been with you all along.”
Nostalgia has been the mutual playing ground through which father and son have
reconnected.
At the film’s climax, Pikachu tells
Tim, “I’m sorry I pushed you away when you needed me the most.” This explicitly
refers to Pikachu abandoning Tim after thinking he betrayed Harry.
Symbolically, though, it offers Harry the chance to apologize for pushing away
Tim after Tim’s mother died. Play has been the mediating force through which
both parties have rediscovered their need for one another. Making
this bid for connection is duly aligned with a childlike perspective: it entails
Tim admitting that he still needs his dad, and it forces Harry to confront
how merely throwing himself into his work like a good working class man is
somehow insufficient.
This makes an interesting comment on
intergenerational nostalgia. After all, the kids who first played Pokemon in
1996 are at a point where they themselves may have kids who are now showing an
interest in the same brand they worshipped as a child. Real-world relationships
are often strained and sometimes need a mediating force. Sometimes a shared
favorite film or another form of media can act as a mutual meeting ground for
two members of a strained relationship. In this case, playing together literally
heals Tim and Harry’s relationship.
Who Framed Roger Rabbit and Pokémon: Detective Pikachu tell stories of two men who are confronted with how their cold armor of apathy of adulthood is holding them back. Sometimes in our search for maturity, we develop faulty worldviews that weigh us down—such as the idea that people are inherently bad. A number of qualities or worldviews developed in childhood—like giving people the benefit of a doubt—aren’t often encouraged through adulthood. The films aren't wrong for acknowledging that. Would we all be so much worse off if we were all more patient with one another?
Who Framed Roger Rabbit and Pokémon: Detective Pikachu tell stories of two men who are confronted with how their cold armor of apathy of adulthood is holding them back. Sometimes in our search for maturity, we develop faulty worldviews that weigh us down—such as the idea that people are inherently bad. A number of qualities or worldviews developed in childhood—like giving people the benefit of a doubt—aren’t often encouraged through adulthood. The films aren't wrong for acknowledging that. Would we all be so much worse off if we were all more patient with one another?
But they are happy to leave other facets of the nostalgia conversation unacknowledged. Like how intergenerational nostalgia is
essentially breeding bloodlines of fans, constantly producing a crop of customers
happy to purchase the new Pokémon game at its release. As audiences become more
aware of how bits of childhood can help us in adulthood, studios become more interested
in how to put a price on them.
There's a little over thirty years separating WFRR and P:DP, and the intervening time has seen a wild turnover in the conversation around things like adult fandom. It's only really recently that we've entered an ecosystem where a show like Stranger Things can become a sort of tentpole of American culture. Historically, being a "nerd" was the highest pejorative in adolescent vernacular. In the late 80s and early 90s when many of these contemporary touchstones emerged, the idea of adults embracing child or child-adjacent properties was looked down on: they were nostalgic in the 18th century sense. This redemption of "the nerd" accounts for possibly the biggest difference between these two films. The toons in WFRR perform a similar function as the Pokemon in P:DP, but they carry very different connotations to the audience receiving them, which you see reflected in the shapes of the conflicts for their individual films.
In WFRR, toons are likened unto real-world
exploited classes, vulnerable to the prejudices of the dominating class and the
unforgiving whims of economic distress. As Betty Boop tells Eddie, “Work's been kinda slow since cartoons went to color.” More direly, the toons are
in danger of being “dipped” out of existence by Judge Doom. In P:DP, the
Pokémon become part of a ploy by industry titan Howard Clifford to merge human
souls into the bodies of Pokémon. This he does by infecting Pokémon with a gas
that causes them to violently attack their trainers and also leaves them
vulnerable to merging with humans. In WFRR, Toons are in danger of being
erased. In P:DP, the common population is in danger of being overtaken by the
Pokémon. This divergence is telling as you consider the social conditions in
which both films were made and society's changing attitude toward
nostalgia.
Cartoons in the 1980s were basically an endangered species. Walt Disney Animation was struggling to keep itself afloat, and WFRR’s
overwhelming success was not expected. The movie is often discussed in the
context of being animation’s dress rehearsal for what would be known as “The
Disney Renaissance” of the 1990’s. Disney would follow Who Framed
Roger Rabbit the next year with The Little Mermaid, the studio’s
biggest critical and commercial success in decades, which would then be
followed by hits like Beauty and the Beast and Aladdin. It was also around this period that home media was introduced to the world, and the animated films from Walt's age could suddenly find their way to your living room. Audiences were only beginning to understand just how much they
wanted cartoons in their life.
Things are different today. Societal turmoil from events like the economic recession of 2008 and 9/11 slammed Americans with an appetite for security, leaving them to return to the comforts of their childhood. This opened the floodgates for today’s influx of remakes, sequels, and reboots.
Pokémon today are no
endangered species. It’s commonly believed that P:DP was only greenlit in 2016
after the overwhelming success of Pokémon Go! proved that there was
still a thriving audience for the brand. Outside of Pokémon, nostalgia is still
just as much an influencer in modern pop culture. In fact, one might say that
rather than pining for nostalgic content, we are being attacked or consumed by it . . . As I said, the
stakes in either film are different, and the differences are
very telling.
It would appear that audiences in 1988
listened to Eddie and Roger and opened their hearts to the joy and liberation
that comes with childhood, paving the way for Disney’s colossal success in the
1990s and setting the groundwork for their domination today. How interesting is
it that the landscape of film today is largely dominated by remakes of the films
that premiered on video or in theaters in the wake of WFRR’s pitch for
nostalgia? And so here we are again in 2020, we’ve done the nostalgia thing,
and now we’re wondering how long we can ride this train before we crash.
Nostalgia
as a Crutch
One thing that separates P:DP from WFRR is that the former actually gives some kind of concession for
investing too much into nostalgic artifacts. Clifford’s grand scheme is to impart
his own consciousness into a Pokémon, effectively transforming himself into one,
so that he never has to face the inevitable deterioration that comes with aging:
he’s a ten-year-old kid who never wants to stop playing Pokemon. (And like a ten-year-old,
he naturally chooses to transform into Mewtwo.) His plan also entails forcing
everyone into the bodies of Pokémon, resulting in a disruption of nature where
we are no longer participating in childhood rituals but rather are consumed by
them. And so the film adds a caveat that for all the good nostalgia can do for
you, too much nostalgia will upset the natural balance.
This is simultaneously the most
interesting and the most frustrating part of the film.
“Just don’t give in to nostalgia too
much and you’ll be alright,” the film warns, but ... how much is that? The film doesn't take a stance. What exactly
is the real-life equivalent of physically transforming into Mewtwo? How many
hours a week can a person binge Kim Possible on Disney+ before they’re wasting
time? Not “too much.” How much can someone spend on merchandise during their next
Disney trip before they’re being careless with their finances? Not “too much.”
Producers of today’s nostalgic content will never put a hard-and-fast line on
how much of your money or time you ought to give them. They’ll only tell you
that you could be doing worse, but you’re not so don’t worry about it! The
film can then claim to be representing the issue responsibly, but by holding
the audience’s hand through an imagined scenario with no clear real-world
equivalent, the films deter the audience from questioning their own indulgences.
Jason Sperb, author of Flickers of
Film: Nostalgia in the Time of Digital Cinema, describes this pattern in
recent films:
“Certainly the use
of movies to promote toys is nothing particularly remarkable in and of itself.
Since the earliest days of Disney’s cross-market success, and later refined in
the wake of the original Star Wars’ lucrative toy market, it has been assumed
that any new kids’ movie is simultaneously an advertisement for the new line of
toys (and clothes, soundtracks, and various products ad infinitum) that comes with it. What makes movies such as Wall-E and The Lego
Movie particularly frustrating is how the critique of overconsumption disingenuously reinforces said behavior then further validates it by suggesting that as long as we are aware of such dangerous practices in others, we will somehow avoid it in an imagined world of ‘responsible’ consumerism—in a culture generally dominated by anything but restrained consumption habits and further enabled by a rhetoric of participation.”
Movie particularly frustrating is how the critique of overconsumption disingenuously reinforces said behavior then further validates it by suggesting that as long as we are aware of such dangerous practices in others, we will somehow avoid it in an imagined world of ‘responsible’ consumerism—in a culture generally dominated by anything but restrained consumption habits and further enabled by a rhetoric of participation.”
Returning to Hofer’s observation, we start
to see where nostalgia might still act like an ailment and where this business
model starts to feel a little crooked. Producers would have you buying Pokemon cards with your child's college fund in the name of seeking childhood security. That security will never come, but the bills will. The real undefeatable
corruption in these noir films might be the one off screen, the one perpetuating
emotional dependence on 2-3 new Marvel films a year.
Going
Home Again
The emotional refuge of nostalgia will always be inextricably connected with the consumerist processes that produced it. Though the nostalgic nirvana we feel watching The Mandalorian feels like a heavenly offering that glided from on high down a pillar of celestial light, someone in a business suit used a graph to calculate how to produce that feeling in you so you would subscribe to Disney+. There are worse ways to spend money, but there’s a fine, fine line between a splash in the healing waters of nostalgia and making our bed in it. Dare I say, more of us are pruney with nostalgia than we want to admit.
The good news is we as media consumers
have some agency in the process, in what or how much of this media we consume
and in how we decide to contextualize it. When understood properly, movies like
Who Framed Roger Rabbit and Pokemon: Detective Pikachu will
enable audiences not to make their home in Neverland but to live in adulthood
more enthusiastically.
In making room for childhood, Eddie and
Tim don’t become kids again—they become better adults. They both still have
responsibilities and careers (even if Tim’s new job is slightly more fun than
what he had at the start). They find release not in regressing to a less
stressful point in time, but in carrying the best
parts of childhood with them. They become more creative, more empathetic, and
more daring. In trying to figure out what healthy nostalgia looks like, we can
take a page from that book.
Whether or not our nostalgia becomes an "affliction" will come down to whether we allow ourselves to become
better people or if we just drown ourselves in funko-pop dolls. Often we can
find this more productive gratification by doing small things: deliberately
engaging in conversation with coworkers, setting aside time to master a new
skill, and so on. I myself would be in denial if I did not acknowledge how my passion for film studies was in large part a product of my enthusiasm for the Disney films I loved as a child.
Mindfully engaging with childhood is hard because it asks us to do more than just buy a new toy. Once we stop trying to use Pikachu as a therapist we are more able to progress emotionally. Moreover, these nostalgic ventures actually become enjoyable again and we can engage with them in ways that are kinder to our psyche and our wallets. Go to Disneyland because it’s nice spending time in a place so focused on happiness, not because you have no other means of self-soothing.
Mindfully engaging with childhood is hard because it asks us to do more than just buy a new toy. Once we stop trying to use Pikachu as a therapist we are more able to progress emotionally. Moreover, these nostalgic ventures actually become enjoyable again and we can engage with them in ways that are kinder to our psyche and our wallets. Go to Disneyland because it’s nice spending time in a place so focused on happiness, not because you have no other means of self-soothing.
Many of us felt less encumbered as
children, but we were also more creative, more kind, more daring, and more
interested in making people happy. We need to find refuge
in childhood ideals, not childhood products. Allow me to propose a simple, if
unscientific, litmus test: if nostalgia is bringing a little more kindness, creativity,
and boldness into your life, then sure, after you’ve paid your bills and the
kids are in bed, spend a minute or two training up your Charmander. If you don’t
know what political candidate even interests you in the upcoming election,
maybe put the Gameboy down for a spell and do something that scares you. No
amount of toys can stop us from growing up, but a little bit of childhood
spirit can keep us from standing still.
-The Professor
-The Professor
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