Wherever any given cinephile falls on the totem pole, they are certainly familiar with the idea of the film canon, this idea of an elect selection of films that signal the height of the artform's cultural value, touchstones for all who consider themselves good and true lovers of cinema. Films that belong to "the canon" are secure in continued cultural relevance even decades after their premiere.
Any person's chosen reference for the canon will certainly vary between which list they believe carries the most authority (AFI Top 100, IMDb Top 250, The Academy Awards), or just as likely will synthesize a number of sources, but however any one person defines it, the canon is real, and it demands to be recognized.
It will surprise some, baffle others, and offend others still, to think that Walt Disney Animation has its own film canon of sorts. Belonging to this selective society come with some very specific benefits: prominent display in advertisements for the company as a whole, commemorative anniversary panels at the biannual D23 expos, and increased coverage in the Disney parks including parade appearances and sometimes entire rides or lands.
You used to have a strong sense of which films Disney itself believed to be higher-ranking among the list in what films were promoted as part of its Diamond Edition/Platinum Edition/Whatever Edition of home media releases. Again, in this particular case, the canon is decided basically exclusively by Disney itself--whatever movies it sees as the most profitable entries to promote--but the larger public tends to take their lead from Disney and center most of their discussion on these same films. I don't see that many Collider articles about The Aristocats.
There’s a lot of debate among Disney enthusiasts as to which of these (as of this writing) 58 movies ought to be promoted to this club. Maybe you don’t care for Disney’s Cinderella adaptation but can’t see why the company doesn’t do more with its take on Robin Hood. As for what that deciding factor actually is, it feels a little reductive to point to “money” as the answer, but we also can’t ignore the dollar’s power in determining which movies are shoved to the front of the line (your Frozens and Lion Kings) and which are relegated to the bottom of the vault (your Fox and the Hounds and your Emperor’s New Grooves.)
Take for example the 2002 Disney film, Treasure Planet.![]() |
Disney will literally recognize Chicken Little, Song of the South and the nameless lady rabbit from Bambi before they'll talk about Treasure Planet |
Well . . . I would like to try.
Something else to keep in mind is that no film canon is fixed, and while money tends to be ultimate determinant of what gets renewed conversation and what does not, the honor roll is full of films that did not find success in their initial run and rose to prominence later on, and I don't just mean the Disney lineup. Mainstays of film culture like It's a Wonderful Life, The Wizard of Oz, and even The Shawshank Redemption were essentially ignored upon release and found acclaim later on. If there were a specific ritual a film had to undergo in order to earn this redemption, we'd all probably sleep a lot more soundly, but I think that the genesis of this process is simply conversation, and that's what I'd like to start here today.
So, let's figure out: what was Disney trying to pull off with Treasure Planet, did it succeed, and why did it still face troubles at the box office?
What
Was Disney Trying to Do?
First, some context.
Many of Disney’s golden children came out during the period that Disney enthusiasts refer to as “The Disney Renaissance,” lasting from 1989 with The Little Mermaid to 1999 with Tarzan. Though Disney as a whole is probably enjoying the most financial success it’s ever known today, Walt Disney Animation Studios was living its best life in the 90s when movies like Aladdin and The Lion King went on to be the highest grossing films of their respective years and Disney songwriter Alan Menken collected his annual Oscars for best song and best score.By the late 90’s and early 00’s, Disney fatigue had set in with the masses just in time for studio Chairman Jeffrey Katzenberg to be evicted from the studio, rattling the company’s corporate structure. Katzenberg went on to form Dreamworks Animation while Pixar started to rise to prominence, and suddenly Disney no longer had the field all to itself.
With increased competition and behind the scenes drama straining the studio, Disney films were garnering fewer awards and lower grosses. The real kick in the teeth was the financial and critical success of Dreamwork’s parodic Shrek in 2001 which claimed the first ever Oscar for best animated film. (Kaztenberg was probably living his best life in the 00’s watching his new empire bulldoze the company that let him go.) The studio had to innovate. Thus, Disney started looking beyond the realm of fairy-tale musicals for material to adapt. A sci-fi remix of a famous adventure novel was as fair game as anything else.
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2000's Disney really wanted boys to think they were cool |
According
to John Musker:
"In creating our version of the story, Jim
was the hardest character to flesh out. We wanted him to be sort of introverted
and have the typical problems of a teenage boy but not have that be off-putting
in any way. We always pictured him as being at a crossroads in his life. He's a
kid who has the potential to do great things with his life. But the potential
also exists that he could go in the wrong direction and end up in a lot of
trouble.”
The science
fiction playground was likewise new territory for the studio. Producer Roy Conli explains that this alchemy of sci-fi and classicalism is what made
the film so primed for the medium of animation.
Conli further explains more about the design methodology:
“There's the whole conceit of the design of
what we call our 70/30 Law. Seventy percent of this film was going to be
somehow old and steeped in the 18th century, while 30 percent of it would be
new and fantastic. The art direction of the film is neither the past nor the
present, nor the future, but its own world. It's almost as if Robert Lewis
Stevenson had pulled an old dusty manuscript out of his drawer and had written
‘Treasure Island’ as a space fantasy from an 18th century standpoint.”
Then there
was also the innovation of computer animation which was radically changing the
animation industry. Pixar was changing the game as a studio built entirely on
computer animation, and while Dreamworks wouldn’t commit exclusively to
computer animation for another year or so, they were still doing laps around
the company with their CGI features. This film tried to make up the difference by employing “deep-canvas,”
an animation method developed for Tarzan (1999) that integrated hand-drawn
animation with the advantages of computer animation.
In this way, I'd say it actually ended up playing to the movie's advantage that Treasure Planet kept getting delayed. Hand-drawn animation took a massive leap in the ten-ish years after "Mermaid," such that by the time this thing was finally ready to ship out, the technology was there to bring this thing to life in all the depth and vividness required for a story this sweeping.
Usually in flops as crippling as this, it’s easy to drop the blame at the feet of filmmakers not understanding the genre or medium (e.g. Cats) or waffling out something directionless and uninspired (e.g. Fantastic 4). Neither appears to be the case here. Everything suggests the creative team was genuinely trying to accomplish something creative visually, narratively, and emotionally. The question then becomes did this film succeed at what it was trying to do? Short answer: mostly. Long answer . . .
Did Disney Succeed?
The sci-fi aspect permeates other facets of the film as well. Featuring an alien cast allows the team to code Doppler and Amelia as dog and cat while also letting them retain their humanoid characteristics. The concept of the “etherium,” the interstellar atmosphere that lets humans breathe in space, is kind of a cheat, but I also agree with Conli that having the characters swing from the mast wearing a metal balloon would have killed the mood. This is what animation does best: imagining stories across exciting new locales, especially those that aren’t easily rendered in live-action.
And what
of Jim Hawkins? The new face for hardcore Disney male leads?
While Disney is no stranger to single-parent setups, Jim’s situation is different than your standard Disney protagonist. Jim’s dad wasn’t removed from the picture through an unspecified calamity or illness—he left. Jim watched his dad walk out on him and his mother, and he never knew how to fill that void. Musker described Jim, saying, “Like all the characters in the film, Jim has a missing piece. He's incomplete in a sense because he is missing a relationship with his father.”
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The 400 Blows (1959) |
This wasn’t Disney’s first depiction of a male-male mentorship, we’d seen them pull it off before with Mowgli and Baloo or Aladdin and Genie, but there's a unique texture to this relationship. Dr. Amy M Davis of the University of Hull says of this
relationship:
“Though initially suspicious of Jim, Silver begins to feel sorry for the boy, and takes Jim under his wing: this combination of hard work and love—coming as it does in the form of a father figure of sorts—is just what Jim needs, and he begins to thrive, enjoying the responsibility and excitement of the voyage, as well as the chance to bond with someone whose dreams and enjoyments are similar to his."
This is noteworthy because, aside from dressing the story in sci-fi garb, the relationship with Silver is probably this film's biggest expansion or deviation from the source material. Musker and Clements definitely used the novel's situation as a jumping-off point, but in the book, Jim and Silver have a good working relationship for all of ten pages before Jim overhears Silver plotting to take over the ship. Their budding relationship, and episodes like Silver's "you got the makings of greatness in you" speech, is mostly unique to this story.
Animating this character took on special significance for Glen Keane, lead animator of Silver. Keane describes an experience he had with his high school football assistant coach after he had a rough game:
“Afterwards in the parking lot, the assistant coach, Mickey Ryan, a great guy who spoke with his heart and always had a twinkle in his eye, put his hand on my shoulder and said, 'Glen, you're gonna do great things. You're gonna get that starting position. That wasn't right what happened.' And I could see that he really cared. There were tears in his eyes and I started to cry too. I lived that scene with Jim and Silver on the boat when Silver encourages Jim after a big setback. It was one of those things where you try to animate what you lived through and hope you can even get close to it."
This scene is honestly kind of overwhelming as you consider that this is probably the first time Jim has ever heard anyone say this about him. His mother was no doubt patient with him, yes, but she has mostly viewed him in proximity to a collapse or disaster. Silver is the first person who has ever been in a position to admire him, to have him measure himself by his hopes and aspirations.
And this
is also why there needs to be a phase of the story where Silver and Jim are working
against one another—when he doesn’t have his mentor to supply him with this
boost. This gives Jim the chance to prove to himself that he has internalized
these principles about himself. He doesn’t need someone to tell him these
things about himself.
And Silver at his darkest is absolutely the picture for who Jim will become if he doesn’t figure out who he really is. That’s kind of the muscle behind his and Jim’s relationship. Jim’s first strong impression of Silver is that he is a role model—becoming just like him is something that fills Jim with hope. And so when Jim finds out that Silver is actually a bad guy, or is at least acting in the role of bad guy for a time, there’s an added layer of betrayal. His shared DNA with Silver seems to confirm that he, too, is fated for wickedness.
But Jim was never a bad kid--and frankly, neither was Silver. Both of them just needed a better anchor--and that's what they provide for each other. They are the first people to really expect anything from the other.
This movie manages to have its cake and eat it, presenting a rather raw picture masculinity--masculinity that likes to charge its solar surfer through government property because it can and shoot alien pirates with laser guns--while also permitting a lot of tenderness. Here’s a film that shows boys that even tough guys can cry and ask another man for a hug.
So, yeah, Jim's central storyline and how it interacts with Silver is the strongest point of the movie. This is just as well seeing as how it is the crux of the narrative. Things admittedly get a little thinner as we move away from the center.
The movie commitment to scoring points with 8-year-old boys sometimes carries too far. The film for example goes out of its way to let us know that “flatula,” a language consisting entirely of farting noises, a language a main character studied for two years in high school, is a language in this film’s universe. That is an idea that somehow made through scripting, storyboarding, and animation into the finished film without anyone saying, “. . . that’s quite stupid.”
Doctor Doppler and Captain Amelia remain untapped potential throughout the entire experience. They have a nice dynamic, but as both characters are nearly invisible for most of the voyage, they feel underdeveloped by the film’s end. (Disney would get a second chance to waste Thompson when they cast her in Pixar’s lackluster Brave ten years down the road.)![]() |
The General (1926) |
The movie also sometimes backs itself into a corner and tries to give itself a backdoor out, like when the robot B.E.N. reveals that he literally has a back door that leads to anywhere the plot wants the main characters to go. Or Jim breaking the map’s encryption just by fidgeting around with it. And then there are moments when the same basic thing happens in reverse, like when Silver and the pirates infiltrate our safe base while Jim is off recovering the map from the ship. Obstacles in this film are prone to spontaneously germinate or disappear at a whim.
See, moments when your character is at the end of their rope is usually when you want to demonstrate the character’s hidden strengths, usually by allowing one of his or her established skill sets pay off. High adventure films especially benefit from having a tight link between narrative roadblocks and the protagonist's skillset. Something like The Martian works really well because the realistic demands of being stranded on Mars and the skillset of Matt Damon's space-botanist are intricately bound together. The fun of the movie is watching this guy having to science his way out of an impossible situation, and you are allowed to imagine that this is the only guy in the world who could have worked his way out of this considerable problem.
That story is highly dependent on the specific scientific reality posed by the situation. But more fantastical stories create opportunities for a character's specific beliefs to propel narrative progression. Basically every problem in "Harry Potter" is solved by Harry making friends with underclass who later come to his assistance or acquiring some knowledge only available because he chose the harder path. And there is great synchronicity between Jim as a tenacious rebellious teen and the trajectory of a interstellar treasure hunt, but that doesn't always manifest itself in how the narrative progresses. Had it been established, for example, that Jim knows this code from reading all his Treasure Planet books as a kid, then him activating the map would have been a pay-off for his reverence for the treasure’s mythology.
This isn’t a problem with every setback or obstacle, the black hole escape is one example of a scene that plays out organically to great effect, but especially in these epic-adventure narratives, you really want there to be a tight connection between the threshold guardians and how your adventurer solves them. You can't have too many get-out-of-jail-for-free cards in circulation, or it will start to feel like your hero is just super-duper lucky.
The film’s promotional poster beckons viewers
to “Find Your Place in the Universe” as Jim hangs from the net staring out into
the cosmos. The film works best when it leans into
that.
Take for example the “I’m Still Here,” sequence midway through the film. This is where the film’s strengths really shine through, and I think that when people lament this movie’s unappreciated accomplishments, they’re thinking largely of the emotional beats represented in this sequence. They’re thinking of the shots of young Jim waiting for his dad dissolving to shots of teenage Jim staring into the cosmos, implying that deep down he’s still just a kid looking for an anchor. They’re thinking of Jim reaching for his father just as his ship pulls away into white oblivion, and of Silver in his boat bursting out from the light as if in belated response to young Jim’s plea.
This can be a really good movie when it wants to be.
The film’s reviews were mixed but leaned positive. Most critics praised the animation, but they were left divided on the story. A.O. Scott of The New York Times said that the characters, "wind up learning lessons about friendship, loyalty and self-esteem, which have all the resonance and originality of poorly copied homework assignments." But these reviews were not deplorable. Why was the box office devastating if the critical reception was, at worst, middling?
Underdeveloped side characters didn't sink this movie. The most tragic part of the story is that the real reason Treasure Planet crashed has little to do with the movie itself.
So Why Did it Crash?
But I also don't think that the slow death of hand-drawn animation wasn't a factor. Between Pixar and Dreamworks exploding onto the scene, by 2002 full-on computer animation was becoming the standard. While, yes, Treasure Planet was actually quite innovative with its animation, this was a nuance that would not be appreciated by civilians. To them the Disney hand-drawn style was starting to just look dated. And I don't think clinging onto traditional animation would have been such a strike against the movie if not for the other hand-drawn animated films being chugged out by the Disney machine ...
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Actual footage of CEO Michael Eisner wrangling Ariel into an underfunded circus production |
In addition to their hand-drawn theatrical releases, Disney in the early 00’s was also chugging out their direct-to-video sequels, also hand-drawn. Though these projects used Disney properties, they were in fact produced by subsidiary Disney Toons, a different studio than Walt Disney Feature Animation and one with far fewer resources. (In comparison to Treasure Planet's $140 M budget, these direct to video sequels often cost less than $15 M to produce.)
Again, Disney loyalists may know this, but your mom who still thinks that Shrek is a Pixar movie just knows that the DVD for The Little Mermaid 2 has Ariel on the front, so it must be from the same guys who made the first Ariel movie. Disney is Disney is Disney, right? If the guys who made The Lion King 1 ½ were also making this new Treasure Island in Space movie, was it really worth the cash when Pixar was dropping its next Oscar winner in a couple of months?
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Competition never bothered her anyway |
I'm not really even sure I'm laying the problems of this film specifically against Cinderella III: A Twist in Time. (Though, can any of us really hate those movies too much?) I see it as a little deeper than that. The direct-to-video sequels and the commercial failure of something like Treasure Planet, these were both symptoms of a larger sickness. These emerged in a time in Disney history where The Walt Disney Company didn't really know how to present itself--in large part because it didn't really even know itself. (From Disney's theme park division, this era also saw the launch of "Disney California Adventure" and the "Walt Disney Studios" parks, and both have spent their entire lifetimes trying to distance themselves from the overwhelming apathy they received upon their premieres.) Maybe the population at large wants to see Disney as a house of creativity, but forgive them if that's a little hard to see through the hedges.
This of course begs the question, in this day of abounding lucrativeness that even the Disney Renaissance couldn’t have dreamed of, how long before history repeats itself? How much corporate infection can the studio take before it reaches DTV sequel level desperate—some say we’re already there—and the Roman Empire collapses again? Worse, would the crash be proportionally more catastrophic? And could the company ever recover from such a fall?
It’s no
exaggeration to say I have lost sleep over these questions.
The LA Times reported in the weeks following Treasure
Planet’s crash:
“. . . studio Chairman Richard Cook said the film’s failure had forced the studio to look inward.
“‘In our own self-criticism,’ he said, ‘maybe we didn’t do a good enough job to entice an audience to want to come. Maybe we were too serious and earnest in the marketing -- that’s what we’re questioning.’
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Avengers: Age of Ultron (2015) |
We can take some consolation in the fact that however devastating the crash and burn of this movie was, the executives didn’t seem to hold Musker and Clements responsible. The two of them have directed two additional projects for the mouse, 2009’s The Princess and the Frog and 2016’s Moana, both of which yielded profit for the company. Whether or not they ever truly recovered from their pet project of 17 years sinking so abysmally at the box office . . . who knows?
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Ron Clements and John Musker |
Again, the halls of cinema are lined with movies that did not find appreciation in their time owing to really dumb external factors. There is a potential future in which Treasure Planet, and others like it, are recognized and celebrated in a way that mirrors the earnestness with which they were made.
Even though a part of this retrospective is dedicated to scanning the text for flaws, I still see that as part of keeping the dialogue around this film alive. That is how you assert that a thing is worthy of conversation, worthy of analysis. Because even at its patchiest, this movie reveals something unique about the time and place and people who created it. Parts of that ecosystem have eroded away, but parts of it are still in place, still there to learn from, like constant stars guiding our way across the nebula.
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